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Hybrid rendering
Newly developped Radiosity and enhanced Raytracing can respond for any graphic scene.
Radiosity computation works based on the latest Photon Mapping method.
Hybrid Radiosity harmonizes Global illumination with direct lighting and shadow casting.
Raytracing is enhanced with Ambient Occlusion and Soft shadow by diffusion.
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Advanced View point
Vertical Shift for camera can adjust scene upward or downward with keeping horizontal view.
Parallel projection is useful for front and side elevation.
Dynamic Range Encoding will emphasize image expression.
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Alpha channel
Alpha channel is available for both input and output.
Foreground and logo image have better match onto rendering output.
Rendering output can be saved with alpha channel as an option.
Virtual object uses alpha channel in 3D scene for smooth image edge.
Shadow of virtual object turns according to light direction.
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Polygon as original formula
New rendering environment handles polygon as multi sided data without triangulation.
3D object can be editted directly by moving surface, edge or vertex.
Polygon can be selected easily by several method to be splitted from the object.
New function can create 3D object from character font or simple image.
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File exchange
External DLL can open FBX from Revit and 3DS file.
SaveAJF plug-in is to be prepared for SketchUp, VectorWorks, and AutoCAD by RealDWG SDK.
SaveAJF SDK can be integrated in any 3D program to save native ARCRENDER format file.
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Object Properties
Data hierarchy with Object Properties can surmalize object informations.
Property such as smoothing, shadow casting and display priority can be set at one time.
Hidden objects are displayed by gray in Data Hierarchy.
Display priority is useful to handle overlapping polygons.
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MultiMedia Library
Vertical and horizontal interface are available for MultiMedia Library window.
Combination will help drag & drop from different category and sub folder.
Several textures can be applied onto one object.
Drag & drop another texture onto All-Purpose Controller to replace existing texture image.
Copy & paste and save as script of material and textures shall support quick operation.
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Online Library
In addition to MultiMedia Library, internet library is available online.
Library items can be dragged directly from internet browser to WorkView.
Used item is saved automatically in the local folder for next use.
Newly prepared or advanced library items will be supplied on time.
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Interface
WorkView has object tools on left and camera tools on bottom, is refreshed only when the input value is fully set to prevent unnecessary refresh, and is adjusted to output width to height ratio.
Object is moved with distance indication and with 1 mm pitch precise movement by wheel.
Wheel on input column add increment by 1, by 10 with Ctrl or by 100 with Shift.
Simplified color circle with control bars will help easy adjustment of object color parameters.
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Movie creation
Animation Director is a key frame table to create and edit animation to be saved as Windows Media Video format for high compression and steaming replay with DVD quality.
Background music can be dragged onto WorkView to play and to be integrated into the animation.
Quick creation by DirectX is avalibale to check animation before final rendering.
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Rendering utility
Animation rendering can save frame images as an option, and they can be converted to movie later by choosing settings such as start frame, last frame, frame rate and codec.
Batch rendering adds current camera with the scene in the batch list to perform rendering computations during spare time.
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Sectional view by Cut-box
Cut-box can clip the 3D scene to get sectional view.
Size and position are adjustable, and several boxes can be added into the scene.
Animation can move, scale or rotate Cut-box like usual object.
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Floating License
ARCRENDER Aren is supplied by quick Web Setup and yearly license with cheap price.
License is floating to use ARCRENDER Aren on any PC.
All version up is free online during license term.
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64 bit native
Native 64 bit version is available for larger memory access and faster computaion.
License is common for 64 bit and 32 bit, and it's to be selected at each setup.
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Background matching
Automatic background matching is to set camera to match model on background photo.
Place matching points on background photo and 3D model, macthing is executed in real time.
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