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List of MultiMedia Library
Material & Texture
Drag & drop onto the object in WorkView. It will be applied to parent object in the hierarchy which controls the object attribute. With Shift key, or choosing Apply to Selected Object from context menu on MultiMedia Library, it will be applied onto the object itself.
01 Background
Drag & drop onto background in WorkView. It will be shown virtually on the objects with reflection.
02 Foreground
Drag & drop onto WorkView to be added as control tab of the current camera or background. To replace logo or foreground image, drag & drop onto All-Purpose Controller.
03 Material
Thumbnail with tall sphere for materil with reflection.
04 Natural
05 Pattern
11 Curtain
12 Carpet
13 WallPaper
14 Wood
15 Brick
16 Concrete
17 Glass & Metal
18 Stone
19 Roof
20 Ground & Water
21 CurtainWall
Not to apply onto top surface of building box, use Split Polygons from Object from Edit menu.
Lighting
3D polygon objects with light source to drag & drop onto ceiling, wall or floor.
01 Simple
02 SpotLight
Separated body can be turned on the base.
03 CeilingLight
Choose white light color or warm bulb color.
04 WallLight
05 FloorLight
06 StreetLight
Prepared for night scene.
Polygon Object
3D polygon objects with intelligent postion and direction control for drag & drop. They can be attached to any existing surface and use center as placing origin point.
01 BasicForm
Adjust size on All-Purpose Controller.
02 Lamp
Object without light source.
03 Curtain
04 Painting
05 HomeElectric
06 Sofa
07 Table & Dining
08 Chair
09 Desk
10 Shelf
11 Bed
12 Equipment
13 Shop
14 Garden
15 Car
16 Surrounding
Virtual Object
Virtual object is an image standing on 3D space by transparent base plate and image with alpha channel.
It turns according to camera location and virtual shadow turns according to light direction.
To change size, edit value of image size input column or use Scale tool on WorkView.
To replace image, drag & drop onto All-Purpose Controller.
01 Tree
02 SmallTree
03 Flower
04 Figure
05 Man
06 FaceObject
Plate with image without automatic turning to camera position. Drag & drop onto the exsisting wall surface to attach.
Movie Use
01 BackgroundScroll
Horizontal scroll according to the movement of camera.
02 BackgroundCylinder
03 BackgroundSphere
04 Camera
Drag & drop onto WorkView or Layout Assistant. Movie length is 8 sec, and it can be adjusted in Animation Director.
Position is set by whole model size, so it's recommended to hide ground if it's very big compared to other parts.
05 Rotation
06 Piston
07 Music
Select movie camera then drag & drop onto WorkView.
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