Sky patterns for background. Expression of sky will vary by adjusting density, sharpness and turbulences.
|
A1 Background
|
|
|
| BG101 |
BG102 |
|
|
| BG103 |
BG104 |
|
|
|
|
|
BG105 |
Cast shadow and diplay ambience interference on background image to create realistic matching. Drag & drop it onto ground object.
Display object outline on rendering output. It's added to current camera as Outline tab of All-Purpose Controller. Line width and color are adjustable, and hidden line removal is available without object colors. Each object can have own property to switch outline display.
Focus with Depth of field added to camera as Focus tab of All-Purpose Controller.
|
A2 Foreground
|
|
|
|
|
|
ShadowOnly |
|
|
|
|
|
BL |
|
|
|
|
|
DOF |
Facet like surface of crystal in microscope. Shape may vary by sharpness adjustment control bar.
Stucco intends plaster pattern, but it can vary more than expected. Stlength may change by density adjustment control bar.
Rough as noize pattern.
Rough as reflected noize pattern. Express randum refrection pattern like water surface.
Leather with adjustable pattern density and base color.
Star pattern with adjustable number of legs.
Crust intends a pie, but it can vary more than expected. Shape may vary by density and weight adjustment.
Crumple intends folds on paper, but it can vary more than expected. Expession may vary by weight and turbulence adjustment.
Brick patterns with adjustable size and color.
Transparency by blurred pattern for frosted glass.
Reflection by blurred pattern.
|
A3 Material
|
|
|
| Facet1 |
Facet2 |
|
|
| Stucco1 |
Stucco2 |
|
|
|
|
|
Stucco3 |
|
|
|
|
|
Rough1 |
|
|
| Rough2 |
Rough3 |
|
|
|
|
|
Rough4 |
|
|
| Leather1 |
Leather2 |
|
|
| Star1 |
Star2 |
|
|
| Crust1 |
Crust2 |
|
|
| Crust3 |
Crust4 |
|
|
| Crumple1 |
Crumple2 |
|
|
| Crumple3 |
Crumple4 |
|
|
| Brick1 |
Brick2 |
|
|
|
|
|
Brick3 |
|
|
| TB1 |
TB2 |
|
|
|
|
|
TB4 |
|
|
| RB1 |
RB2 |
|
|
|
|
|
RB4 |
Create 3D object from character font. Engrave and vertical options are available.
Drag & drop onto the vertical surface.
Stand on horizontal surface.
|
P1 TextUp
|
|
|
| X1 |
X2 |
|
|
| X3 |
X4 |
|
|
| Z1 |
Z2 |
|
|
| Z3 |
Z4 |
Create 3D object from simple image. To use your own image, please drag & drop this item into WorView window, then drag & drop your image onto All-Purpose Controller.
|
P2 ImageUp
|
|
|
|
|
|
IX |
Automatic modeling of simple building forms. Set following parameters in All-Purpose Controller :
Building base size
Floor height and number of floors
Windows size and position
Options available to split some windows randomly from others.
|
P3 Building
|
|
|
| BFB01 |
BFB02 |
|
|
| BFB03 |
BFB04 |
|
|
| BFB05 |
BFB06 |
|
|
| BFB07 |
BFB08 |
|
|
| BFB09 |
BFB10 |
| Simple floor models to be copied along Z direction by Duplicate Object tool.
|
P4 Floor
|
|
|
| FloorA |
FloorB |
|
|
|
|
|
FloorC |
| Virtual tree with half transparent image to see objects exist behind.
|
V1 Tree
|
|
|
| VT01001 |
VT01003 |
|
|
| VT01004 |
VT01008 |
|
|
| VT01014 |
VT01020 |
|
|
| VT01021 |
VT01025 |
Write text for sign and nameplate. Create base plate and put characters as image on it. Options available to set font, to choose text color, and diplay text only by using transparency on base plate. Default size is 1000 x 200, and adjustable to be smaller for nameplate.
Stand on horizontal surface.
Sign as virtual object.
Sign as virtual object for 3 direction.
|
V2 TextTag
|
|
|
|
|
|
TextTag |
|
|
|
|
|
TextTagV1 |
|
|
|
|
|
TextTagV2 |
|
|
|
|
TextTagV3 |